SDS2022 Ryan Karl and King Kobb: A computer that plays chess
Karl Vogel
Author
05/10/2022
Added
7
Plays
Description
Ryan Karl discusses his Electrical and Computer Engineering team's project - a chessboard that allows a human player to battle a computer in the classic board game.
Searchable Transcript
Toggle between list and paragraph view.
- [00:00:00.440]We're at the Senior Design Showcase 2022.
- [00:00:02.730]I'm with Ryan Karl from electrical and computer engineering.
- [00:00:08.090]Ryan, can you tell us a little bit about your team's project
- [00:00:10.690]and how you came to choose that project?
- [00:00:12.890]So our project is an automatic chessboard.
- [00:00:16.010]This chessboard uses computer vision
- [00:00:19.470]to gather a player's move, an electromagnet,
- [00:00:22.380]and a magnet with the pieces to move for the computer.
- [00:00:29.270]At the beginning, we all sat around the table
- [00:00:31.550]and brainstormed for a while on what projects we could do.
- [00:00:35.760]Sam Yunker, one of our group members,
- [00:00:38.060]said, "Hey, my friends were thinking
- [00:00:40.220]about making an automatic chessboard.
- [00:00:41.700]Can we do that?"
- [00:00:42.533]And we said, "Sure."
- [00:00:44.170]So that's kinda how we started.
- [00:00:45.910]And one of the criteria that we had for our project
- [00:00:49.700]was we wanted it doable
- [00:00:51.000]so out of all the brainstorming ideas that we did have,
- [00:00:54.310]an automatic chessboard seemed like one of the easier ones
- [00:00:56.820]to do that was both interesting and easy to do.
- [00:01:00.340]And so this capstone experience for students
- [00:01:02.730]is supposed to encompass everything you've learned
- [00:01:05.590]throughout the college experience.
- [00:01:08.810]What has it taught you that you didn't expect coming in?
- [00:01:14.949]There were a lot of difficulties with the project,
- [00:01:18.690]but I would say one of the main thing it's taught me
- [00:01:21.930]is to stick to my ideals.
- [00:01:25.900]At the beginning of the project, we were trying to decide
- [00:01:28.680]between different ways of detecting pieces.
- [00:01:32.200]The why I wanted to do it was computer vision
- [00:01:34.850]and I kinda stuck to my guns
- [00:01:37.290]and tried to show my group members
- [00:01:39.870]why it was better than their methods
- [00:01:42.330]and how it could be used in an easy fashion.
- [00:01:46.380]Cool. Hey.
The screen size you are trying to search captions on is too small!
You can always jump over to MediaHub and check it out there.
Log in to post comments
Embed
Copy the following code into your page
HTML
<div style="padding-top: 56.25%; overflow: hidden; position:relative; -webkit-box-flex: 1; flex-grow: 1;"> <iframe style="bottom: 0; left: 0; position: absolute; right: 0; top: 0; border: 0; height: 100%; width: 100%;" src="https://mediahub.unl.edu/media/19269?format=iframe&autoplay=0" title="Video Player: SDS2022 Ryan Karl and King Kobb: A computer that plays chess" allowfullscreen ></iframe> </div>
Comments
0 Comments