Effects of Virtual/Augmented Reality Technology on Subdiscipline Understanding and Commitment for First-Year Architectural Engineering Students
Morgan McArthur
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08/02/2021
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9
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VR/AR technology has a promising future in the field of engineering education because it has the ability to increase student engagement and motivation towards course content. In this study, we used a variant of VR/AR technology to increase students' understanding of the various subdisciplines available to them and assist them in their decision-making process in choosing one subdiscipline to focus on in their education.
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<div style="padding-top: 56.25%; overflow: hidden; position:relative; -webkit-box-flex: 1; flex-grow: 1;"> <iframe style="bottom: 0; left: 0; position: absolute; right: 0; top: 0; border: 0; height: 100%; width: 100%;" src="https://mediahub.unl.edu/media/17555?format=iframe&autoplay=0" title="Video Player: Effects of Virtual/Augmented Reality Technology on Subdiscipline Understanding and Commitment for First-Year Architectural Engineering Students" allowfullscreen ></iframe> </div>
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