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  • Thumbnail preview for Software Debugging

    Software Debugging

    Added on October 22, 2014, 10:32 am

    When your computer crashes or freezes up in the middle of a project, you can lose important hours of work. A tool developed at the Unversity of Nebraska-Lincoln Department of Computer Science and Engineering promises to avoid those frustrations by helping computer programmers work together more efficiently. UNL computer scientists Anita Sarma leads the way in developing Cassandra, a programming solution that could save businesses money, time and headaches.

  • Thumbnail preview for Once Upon a Honeymoon

    Once Upon a Honeymoon

    Added on October 21, 2014, 12:19 pm

  • Thumbnail preview for Can the World Feed Nine Billion People? Implications for Nebraska

    Can the World Feed Nine Billion People? Implications for Nebraska

    Added on October 20, 2014, 1:47 pm

    The lecture will address the broad question of whether the world can produce enough nutritious food to feed a population that is conservatively estimated to increase from the current seven billion people to a population of more than nine billion by 2050. It will highlight the pressing and generally under-appreciated food security challenges facing the world, including the trade and access problems of food supplies and agricultural inputs, the necessity of enhancing nutrition in the food supplies, the prospects for political turmoil and conflict caused by food shortages and price volatility, and the adaptation and mitigation initiatives required to cope with climate change and increased weather volatility.

  • Thumbnail preview for Tech Edge, iPads In The Classroom - Episode 134: Drawing Apps

    Tech Edge, iPads In The Classroom - Episode 134: Drawing Apps

    Added on October 20, 2014, 7:50 am

    Technology Information: Applications for Drawing

  • Thumbnail preview for "How To Make (almost) Anything" - Neil Gershenfeld

    "How To Make (almost) Anything" - Neil Gershenfeld

    Added on October 16, 2014, 12:23 pm

    Analog telephone calls degraded with distance; digitizing communications led to the Internet. Analog computations degraded with time; digitizing computing led to the PC. Today's most advanced manufacturing remains analog: the designs are digital, but the processes are not. I will introduce emerging research on digitizing fabrication, and explore the implications of anyone being able to make (almost) anything.

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